One of the things I've hate about most
PC games is that the keyboard input schemes have changed very little
since the Commodore 64 days. I've never liked the Q-W-E,A-S-D left
hand movement combos that are common in PC gaming, so I'm perpetually
hunting for better ways of dealing with game controls.
In SWG I've been incaped and kill more
times simply because I'm fumbling around the keyboard trying to
juggle moving, turning, keeping a lock on the target, trying to
switch specials...if I had a couple extra hands this wouldn't be a
issue. SWG has become an awkward hybrid of FPS and MMORPG....
Unfortunately they didn't change the input scheme sufficiently to
adjust for the new combat style.
Because I play several MMO's, I've
tryed to keep the keyboard arrangements similar to help avoid the
enviable confusion that comes from trying to remember a dozen
different key schemes... of course this doesn't always work,
especially in very complex games.
The problem with the keyboard input in
SWG, particularly since publish 29, is that combat requires a lot
more switching between different weapons and specials. This is SWG's
RPG heritage showing through and in the old Pre-NGE combat mode this
wouldn't be a problem, but because LA/SOE didn't adequately adjust
for the FPS elements, it is difficult to shoot, target, move and
change special attacks all at the same time... changing
weapons/specials require either losing movement or targeting for a
few seconds... which, for me at least, can be critical in combat.
I've been checking out what alternatives I could use with SWG, and
here's what I've found so far.
In the Air
Fortunately, Space is the one place in
SWG were I'm fairly happy with the input system. I've been using a
Saitek X45 stick and throttle and have it configure so that it's easy
to fly
and control weapons and targeting. The one place I've deviated from
the standard stick layout is that I've switched the roll and yaw
controls. On the X54 Throttle there is a rudder bar, which is controling roll, and the stick now controls pitch and yaw
(pitch=up/down, yaw=left/right) While this may go against the
instincts of flight purists, personally the dynamics of space flight
are
such, especially in SWG, that for me it feel more natural to use the
stick to point the ship in the direction I want it to go, and use the
rudder bar to change my orientation to the environment.
Any good stick will greatly enhance the
game play experience in space, and there a number of reasonably
priced 3D joysticks with throttle controls that would be great for
SWG in space.
On the Ground.
Joysticks
Sometimes I really think SWG is such a
kludge. While SWG has two distinctive environments, space and
ground, it only allows for ONE joystick selection. SOE managed to
get it right with PlanetSide, you can configure multiple joysticks
for different situations, so you can have separate sticks for ground,
vehicles, and flight. With SWG, If you don't do much in space, this
isn't as big a problem, but otherwise it's a real pain.
I've tried to configure a joystick
directly in SWG for FPS style ground combat, and it wasn't a great
success. Thou LA/SOE has attempted to turn SWG into an FPC, the
input scheme is still setup for a traditional MMORPG, and as such
lacks several options that would make combat simple with a joystick:
- There are no options to use analog
axial controls for player or camera moments. The only way around
this is if the joystick you are using comes with a background driver
that will allow you to reconfigure the analog sticks on the joystick
into digital button press or keystrokes.
- Lack of a “next” or “previous”
weapon select. As the game was designed as a RPG, there was never a
need to include functions to scroll up and down through weapons
options... which is a common feature among FPS style game.
I've played around with a Logitech
“Duel Action” PS2 style PC joystick with limited success... and
as I do use the space portion of the game, I find that it's just too
inconvenient to have to quit the game, restarted it, reset the
joystick option and then renter the game.
Keyboard Extensions
One on the easiest, and cheapest,
solutions is using a simple USB key pad. I picked up a foldable
silicon keypad (Staples $9 Iconcepts on clearance... this is a
relabeled from some Chinese manufacturer so a number of companies are
offering them) and a stand alone keypad, from of all the places
“BigLots” (a closeout/discontinued/cheap discount store chain)
for $8.
The foldable Iconcepts keypad
replicates the entire right section of a standard keyboard (keypad,
arrows, insert,delete,end, etc) plus the tab, backspace and escape
keys. I really like the overall idea, but the but because the pad is
entirely made of silicone, the key press is REALLY mushy... the old
rubber Timex-Sinclair 1500 keys have a better feel... and it's hard
to get a good key press all the time.
The other keypad I picked up was
packaged under the “Travel Solution” brand.. which means nothing
as this is also another generic product from a Chinese electronic
manufacture, hence the $8 cost, and is available under a number of
different brand names. I've seen these type of keypads at various
outlets, typically ranging from $14 to about $30 for a wireless
version (Staples) The feel of they keys on the stand alone are much
better, but I miss having the arrows and other functions. I've only
run into one “solid” version of the silicon pad, and that was
close to $60... which is almost twice what you pay for a dedicated
game pad.
The main benefits of these keypads are that they're inexpensive, they don't require any special drivers, they're
a great little extra if you have a laptop, and they are extremely
simple to configure though the game. I've tried redefining my key
lay out so that all the movement controls are on the keypad (2,4,6 &
8, strafe on 1 & 3) with the camera pitch controls, with I use a
lot during travel, on 7 and 9. It works out well, but I'm still
stuck with having to with have to let go of either the keypad or the
mouse to hit the function keys for specials and weapon changes. One
solution to that is to just dedicate the keypad section to combat. The
way the keypad is laid out I could dedicate the first 3 rows for the
12 button bar slot (specials and weapons), and use what left for
running and turning.
The downside of this is that I've
really become attached to the logic of my keyboard layout and when
I've just using the keyboard, I still prefer that layout to even the
slightly altered layout that I created for the keypad. On the plus
side, for some other games, these cheapo keypads, once relabeled,
make inexpensive dedicated quick pads... Halo is one example that
I've tried this with and it works out well.
Angel Kitty USB keyboard.
Probably one of the most unique
keyboard enhancements I've ever come across... If you can get it
“equipped” then it would render most gaming issues moot.... Trust
me, you'll have to look it up for yourself :)
Game Pads
The primary advantages of dedicated
gaming keypads and keyboards are that they generally have a better
physical layout for gaming and most are customizable and support macros.
The down sides is that is that the most of these devices will
require at least a little user programming, and several will require
extensive programming, before they're entirely usable.
Belkin Nostromo SpeedPad n50 & n52
($30 & $40 respectively)
http://www.belkin.com
The Beklin speedpads are similar in
design to the Saitek pads. The n52 version has about as many keys as
the Saitek and both the n50 and n52 includes a scroll wheel and a
directional thumbpad instead Saitek's 4 way hat switch. Both
speedpads are programmable and allow for macros. The n50 is the
“little brother” design of the n52, and has about half the keys
and is slightly cheaper, but all thing considered the n52 is probably
the better option.
Cyber Snipa Game Pad (Aprox $30-$33)
www.cybersnipa.com
The Cyber Snipa pad seems like a
slightly cheaper version of Zboard's Fange or Wolf King pads, but
without as many keys. This may be a really “el-cheapo” product
as I had a hard time finding anything close to a legit online or
brick & mortar outlet that carried it. Ebgames apparently
carried it at one point but dropped it and is now carrying the
Zboard version.
Logitech G11 Gaming Keyboard $70
Logitech G15 Gaming Keyboard $100
www.logitech.com
(18 custom keys * 3 shift states = 54
key combos)
Both the G11 & G15 keyboard offer
18 custom game keys with three shift variations for a total of 54 key
combos, all of
which are programmable and macro capable. The biggest advantage of
the G15 is it's LCD display. At one point SOE mentioned supporting it
in SWG, but I haven't hear anything further about that... though
FRAPS, the game video recorder, does utilize it. While, Logitech
does produce a good product, and G15's LCD keyboard does appeal to my
high-tech gadget addition, I can't really justify it high cost.
Saitek Pro Gamer command Unit - $40
http://www.saitek.com
(20+
button * shift * 3 Modes = 144 key combos)
I'm a big fan of Saitek and I've used
their X series flight sticks and throttle combos for close a decade,
and the company definitely produces a good quality produce. With the
mode and shift combinations, there are 144 possible key combination
available that can be programed or assigned a macro, and the pad
comes with a 4-way hat switch.
Both the Saitek and Belkin pads differ
from Zboard, Wolf King, and Cyber Snipas pads in that both have the “movement” controls moved to the thumb positions,
neither appears to have an the standard WSAD movement key pattern
defaulted, and there is no labeling of game functions (jump, move,
reload, etc.) on the keys or pad.
Saitek Gamers Keyboard - $60
(9 button
pad * 2 shift buttons = 27 key combos)
A rather cool looking design, and
slight less expensive then the Logitech version, the gamepad portion
seems bit understated and unimpressive. There's a second version of
the keyboard coming out and it'll be interesting to see if there's a
“gamer” version at some point.
Wolf King Warrior – gamepad - $35
Wolf King Timber Wolf - keyboard with
pad -$55
www.wolfkingusa.com
Simular to the Zboard pad but with a
few more buttons (55 total keys), it is the only pad with a full set of
12 function keys. The layout is interesting, but it feels a bit
cluttered and just is labeled as standard keys (“A”,”B”, "C" etc)
The Keyboard Pad combo contains all the keys of the standalone pad
with the exceptions of the function keys which are returned to above
the keyboard. I'm less then trilled about the keyboard which appears
to be a compact laptop style (missing keypad) I also wasn't
thrilled by the lack of details on the wolf king site. Of biggest
concern was the lack of any mention as to whether the gamepad was
programmable or essentially just a repackaged keyboard.
Ideazon Zboard MERC Gaming board- $40
Ideazon Zboard Fang Gamepad - $35
Ideazon Zboard Gaming Keyboard
(Keyboard available as USB or PS2) - $50
www.zboard.com
The Fang was originally designed as a
combat training pad for the U.S. Military and is now declassified for
non-military use... and it's definitely is a very nicely designed,
ambidextrous, 41 Key gamepad with good key layout and labeling.
The biggest down side of the Zboard
line of products is that programmability has just become available
for the device and, while the software is available, it is still in a
beta state.
The Merc is Zboard's pad & keyboard
combination. The pad portion is laid out in a similar manner to the Fang
pad, thou with fewer buttons. The keyboard seem a bit stuffed in, but
it does appear to have a full set keypad and option keys (insert,
home, page up, etc.)
The Gaming keyboard is something
else...If you play a game that a “limited edition key sets”
is available for, then it's definitely worth it... but for SWG, which
doesn't have one, and which I doubt ever will., it's looks way too
awkward for the $50 price tag.
High end solutions
This is for the (way too) serious player...
these devices range from simply expensive to absolutely outrageous.
The advantage to these devices is that you will get the must
“customizable” solution possible.
DX1 Input systems - $140 (available through thinkgeek.com)
www.ergodex.com
What makes DX1 unique, and very cool, is that
it is COMPLETELY custom configurable, both in terms of key function
and lay out.... you can lay them out anyway you want! You simple
place one the keys on the keypad surface and it sticks there. I can
see the losing keys as a problem... and the inevitably event of
stepping on and breaking them as the bigger problem.
PI Engineering
www.xkeys.com
The “X-Key” series offers a range
of programmable input devices ranging for 16 to 128 buttons and
ranging in cost from $80 to $350. They also offer a project usb/ps2
matrix board ($60) for creating your own custom input device.
These guys would be my first
choice for either a first rate “super-pad” or DIY key pad. The
keycaps are transparent and removable so you can create and insert
your own custom key faces... I've done this for other devices and
it's really quite effective. For SWG, I'd likely go with the $140 58
key X-Keys Professional.
The down side with these devices, is
that they are serious pieces of hardware meant for people that know
how to use them... It's not a plug an play solutions that the average
"end use" is going to be comfortable configuring... Believe me
I've seen people buy uber devices just to let them gather dust
because they can barely handle turning the things on much less using
and maintaining them... fortunately I'm a tech masochist and enjoy
setting up these kind of devices!... However, once set up these
devices would offer a serious advantages to the hardcore MMO player!
Wish List Items
Optimus OLED keyboard
www.artlebedev.com/portfolio/optimus/press/
I'm positively sure that someday ALL
keyboard are going to be like this!!! This thing is honestly the
first real innovation in keyboard technology in decades! The mother
of all keyboards, each key has it's own color OLED display matrix and
is completely reconfigurable and programmable! Don't like where the delete key is
move it... want another language, change it.... Set icons instead of
text... show what the keys do when ALT is pressed....I MUST HAVE
THIS KEYBOARD!!!!!
The only problem is, according to it's
creators, that it appears to be hung up on patent issues (they're
waiting to be granted one). That issue, and the “just too good to
be true” nature or the thing, have caused many to wonder if the
Optimus keyboard is ultimately destined to be vaporware. If it does
ever materialize, expect this to become the Tech nerds uber “must
have” item. The possibilities of what you can do with this thing
are as mind numbing as the price this it's going to fetch!
The down side of cutting edge
technology is that it comes at a price. The current OLED displays they
are using have an life span of approximately 8000 hours(333.33 days
of continuous use) , which is an improvement as the blue elements in
earlier OLED devices had a lifespan of approximately 1000 hours.
A rough life expectancy of the key displays at an average daily
usage of 8 hours it's 2.74 years, at 6 hours it's 3.65 years, and
at 4 hours it's 5.48 years. Of course being “bleeding
edge” technology expect there to be a lot of design and
manufacturing defects, like dead pixels, which could seriously
shorten the lifespan of the keyboard. Also as OLED technology is
VERY sensitive to moisture, with can seriously damage or destroy the
elements, if they are not sealed sufficiently, or the seal is
incomplete or damaged, liquid spills or even condensation could be
serious threats to the keyboard. The price of this device is going
to be VERY steep! They currently have a 3 key versions that is
being sold for $140... if we work that out it comes to $46.67 a key.
The full sized prototype keyboard they display has about 123 keys,
so using the cost of the three key device as a rough per key
cost estimate, we're talking about a keyboard that would cost something like
$5740.41.
Lemur Multi-Touch Touchscreen
www.jazzmutant.com
The only thing that's possibly cooler then the
Optimus Keyboard is the Lemur Touch screen... The thing is right out
of Star Trek: The Next Generation... and starts at a 24th
century price of $2500. This is a “someday” wish list item.
Right now the device appears to be intended for musical applications,
thou someday I see this sort of technology as being fairly common,
supporting a wider variety of applications, and I hope a lot cheaper.
DYI
This option is for the those that
really want more of a game
immersion effect... like some flight-sim fans who build cockpit
mock-ups with full controls and functional instrumentation. I've
seen some F-15 fan build cockpits that are amazing... or players that
are looking for a very personalize input layout. This isn't an option that most should consider unless they have a
very specific need, such as a disability that restricts their ability
to use conventional input devices, or you have a very specific
layout need and understand exactly what you want to accomplish, and
if it's at all possible to do... not just something you'd “like to
do” and “think” can be done... because it's very easy to end
up with a very large pile of very expensive junk.
One of the simplest, and possibly
oldest DYI options is to strip an old keyboard and use it's hardware
in a custom layout. This is something of a “down and dirty”
solution, and I really don't recommend this unless you've had
experience working with and modding electronics hardware at the board
level... there is the potential to cause some SERIOUS damage to your
PC.
There are a number of different
commercially available devices that will allow you to build these
types of devices. Because a custom SWG interface would be a keyboard
interface and benefit from macros, the PI Engineerings USB keyboard
matrix control board would be the best option I've seen so far.
The disadvantages to building a your own
custom input devices are that it may take quite a bit of time to
build and prefect, if you are unfamiliar with electronics there is a good
chance you'll accidentally destroy some of your more expensive
components... including your PC... and, unless your trying to build
something like a space shuttle simulator, the total cost may be as
much, if not more, then one of the pre-existing commercially
available high end devices.
What's Next
With the return of auto fire to the game, in
whatever upcoming publish/chapter, my problem may “fix itself” to
some extent, but I still plan on using the gamepad to assist and
simplify some aspects of SWG gameplay.
What I'm planning on doing is getting
the Ideazon Zboard Fang, and the Saitek Saitek ProGamer. Command
Unit. The Belkin n52 and Saitek pads are very similar, and I like
elements of each of them, so I may end pick up the n52 as well. The
Zboard Fang is really much more geared towards playing FPS games, but
it is layed out well and I can see how I could use it with SWG. I
do occasionally play FPS games, including PlanetSide where this
gamepad would work extremely well, so I can justify picking one up...
But still, the problem of using the left hand for moment and weapons
switching remains... which is where the Belkin and Saitek pads come
in.
The advantage of the Saitek and Belkin
is that you could set the thumb controls to handle movement
while your fingers selected items off the button bar, or ever switch
between bars. Unfortunately these are much more generic devices, so
you'd either have memorize the layouts you create, or label the
keys, which they aren't really designed for.
I really don't see the gaming keyboards
as a good solution, unless you're playing one of the “bigger” MMO's
like WoW or EverQuest... Then Ideazon's Zboard custom keyboards are
the way to go. For other games, and in general, it's better to go
the component route and get a good keyboard and a good game
controller rather then a mediocre combination.
If you've got any ideas or
recommendations, please let me know!