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Bios, stories, and other miscellaneous ideas and thoughts from the mind of Zurthas.

September 2007 - Posts

  • Zurthas' Armor

     General Description:

    -Primary Defence Consists of: Depleted Uranium Inserts cased in several layers of Titanium/Composite/Ceramic armor, with top layer being composite.  A plasma and electromagnetic field are bound just under the top layer.  3rd most inside layer consists of aerogel, for thermal and kinetic protection.

    -Unarmored areas are protected by synthetic spider silk bound Kevlar

     

    Helmet:

    -Contains several types of sensors, including but not limited to radar, FLIR, and night vision

    -Visor displays vital signs, battlenet info, and can be overlayed with night vision or FLIR.

    - Main computer for the armor is stored in helmet

    -Neuro reader plates allow Zurthas to activate suit systems by thinking

    Arms:

    -Boosted Muscle Motors

     -Left bracer contains a 5x2.5 in. screen for controlling suit systems and communications gear among other things

    -Left bracer contains a miniature dart launcher

    -Right bracer contains a flame thrower and an acid sprayer, with stores of each stored in backpack

    -Each bracer has a pop-out blade, measuring 3 in. from where it passes the knuckles

    -Right Bicep contains self auto injecting syrums and anti-venoms.
    - Left Bicep contains pop-out lights.

    -Gloves are Mandolorian Crushgaunts

    Chest:

     -Has a synthetic spider silk bound kevlar overlay for asthetics.

    -contains backup batteries in case of generator failure.  can run for 40 mins

    Legs:

     -Boosted muscle motors

    -magnetic holster for a carbine at the shin

    -Synthetic muscles don't require outside energy, and are used in event of generator failure.

    Boots:

     -Kick out knives are stored under the toes

    -repulsors built into the sole assist the antigrav jets
     

    Belt:

     -Holds such weapons as: dual pistols, explosive charges, and a survival kit

    -contains the backup generator for the suit, can run at max power for 10 minutes, with a 25min cooldown time

    -Stabilizer clips for backpack

    Bandolier:

     -Holds such weapons as: grenades, darts (stun, poison, trinqualizer), and explosive charges.

    -Clips for the backpack

    -Magnetic clips for a rifle at the back

    Backpack:

     -Contains the main generator for the backpack

    -3 hyper pressurized tanks contain oxygen, napalm, and acid

    -2 pop-out antigrav jets can hold Zurthas in the air for up to 1 minute with a top speed of 55mph
     

    Jacket:

    -An optional excessory to the armor that fits over everything, magnets embedded in certain areas ahear it to the armor, where corresponding magnets lie.

    -Consists of synthetic spider silk bound kevlar.

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